OPSKINS UNVEILED WAX PLATFORM FOR DECENTRALIZED TRADE IN GAME ITEMS


The creators of one of the first and largest for today sites for trade in-game items OPSkins are preparing to launch the first decentralized system WAX . The new service is being developed on the Blockchain protocol and will bring together more than 400 million players from around the world, thus erasing any territorial and financial constraints.

The economy of the gaming industry is rapidly developing - the money turnover exceeds $ 50 billion. The funds go to buy exclusive skins and a virtual arsenal in various online games.

However, the industry is not developing efficiently. The main reason is the lack of globalization. The presence of hundreds of trading platforms, but in different regions, introduces a serious imbalance of demand and supply. Even top-end P2P systems ( 0x and others) and popular exchanges do not provide a single global solution that would suit every player without exception.

The decentralized platform Worldwide Asset Exchange supports all trading services and forms a single network, built on the block-protocol. It is planned to unite all participants of the market: buyers, sellers, escrow agents, appraisers, as well as affiliated persons and popular payment systems. Anyone can create their own trading platform for the publication and sale of digital assets, but only on the protocol Blockchain.

Technically, the new platform is developed on ready-made algorithms OPSkins with integration into a single WAX ​​network. Participants in the new system will be able to see the offers of sellers from different sites, performing operations through a standard authentication procedure without having to leave the site. Thus, each new participant will receive his own wallet and access to the trading interface immediately after authentication.

The WAX ecosystem uses a simple mechanism for trading and earning without using APIs and bots.

The WP project says that some OPSkins partner sites have already managed to build a business on trading virtual items, but they regularly face verification and accounting problems.

WAX uses 4 types of accounts:
User - simple users with a purse with assets and coins WAX.
Guild - this type of accounts acts as a network node for each server or a separate game and is selected using the DPOS protocol. They earn tokens for creating and confirming transaction blocks.
Transfer Agent - guarantors and regulators of transactions in each computer game.
Contract - automated accounts that perform the functions of a smart contract.
The WAX ​​platform also applies a rating system for the decent behavior of all network members. The following parameters are considered:
  • Number of votes;
  • each transaction;
  • Disagreements and the fact of dispute settlement;
  • any action with a certain final indicator.

To enter the global market, WAX developers announced the sale of tokens in two stages:
  • Presley and exclusive radon are held until November 15. It is expected to attract 70,000 ETH at a rate of 300 WAX / 1 ETH.
  • From 15 to 29 November will be the main round. The purpose of fees: 20000 ETH at a rate of 150 WAX for 1 ether.

All collected funds will be used to develop, plan and promote the decentralized WAX site. The test version, according to Road Map, will be launched by the 1st quarter of 2018. The introduction of the prototype will take place in the 3rd quarter of 2018. The official release is scheduled for the end of 2018.



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